Hello!
This evening, I uploaded the 0.0.3 build onto my public github repo. This devlog will go over more of my thoughts surrounding this project and the future.
As much as I love how simple itch.io is for uploading games and hosting devlogs, it's certainly not a permanent solution. Currently, I am working on setting up a website using Webador. As far as I can tell, it's just like Wix, GoDaddy, and other website builders/hosters. I plan to work on many more projects in the future, and I'd prefer to host all my content under something I directly control, which will make formatting and display much cleaner.
At the same time, I am mulling over the idea of starting a "studio" as a way to centralize my projects into one brand instead of just a username or pseudonym. That way, I can properly share older projects I have lying around. I like centralization, standardization, and structure. Lean manufacturing is pretty cool.
In regards to this project, I think it's going quite well despite the many challenges and setbacks, many of my own creation. The game is getting closer to the 0.1.0 build, which means I'll need to put effort into marketing and sharing this to a broader audience. I do not intend to monetize this. I've updated the roadmap in my GDD as well:
In Devlog #16, I discussed a rough draft of what I wanted for each stage of development. Now, I've refined that further. I've cut features that I deem unnecessary for a basic release build, and shortened the post-release features substantially. I do not intend to deviate from this new development plan until at least the 0.1.0 build, as I do not want to be tied to working on this game forever; I have many more projects and ideas to work on.
Thankfully, there isn't too much left to do before the 0.1.0 build. I have commissioned somebody to make refined character sprites, added the change log menu, and worked out almost all the bugs I can find on my own. I'll either build new map(s) myself or see if anyone I know is interested in that. As for audio and other misc graphics, I'll find some free assets for those. I don't think this game needs animations, but I'll keep those on my radar.
Now that the game development stuff is all said, I'll ramble a bit about work. So far, it's still going great. I'm now learning more about the trade and getting plenty of hands-on experience reading schematics and terminating connectors into devices and other electrical things. I still get to work plenty of over time, and am consistently working 45h weeks, with the OT paying for hobbies and assets for this game. I also made new friends within another hobby community, and they're all amazing folks. 2026 is continuing to be awesome.
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