#17 | Post-Vacation Progress

Published on January 11, 2026 at 6:30 p.m.

Hello!

It's been a week since I my vacation concluded and I've gone back to full time work.

Since the last devlog, I've being making slow progress on the game. This time, I am taking time to write proper documentation within the scripts themselves and in separate document(s). I've also started working on flowcharts for the scripts, so I can visualize how they operate.

At this time, I've only setup a few things within the game itself:

- Player Controller
- Inventory Manager
- Enemy Spawner
- Enemy Controller

Aside from working full time, the most prominent reason why progress has been slow is because I am putting a lot of effort and energy into optimizing my scripts, to keep them readable and efficient. I don't have any videos to share, as the gameplay is nearly visually identical to the first iteration of the project; the backend has changed a lot.

I've also gone through a few iterations of how I manage my files within my Github repository.

I keep the development project files separate from release because I am not using any form of software versioning; I will be using Semantic Versioning 2.0.0 in the release project files and builds.

Also, I won't be writing devlogs as frequently as I used to, as now I will use them for only posting major updates, trailers, or info like this and the PSA devlogs.

It's 3am now, I gotta get some much needed sleep.

Thanks for reading!