#18 | Progress Report

Published on February 8, 2026 at 8:30 p.m.

Hello!

It's been almost a month since I last posted a devlog. In the time since then, I've gone down quite the rabbit hole of optimization.

So far, I've learned how to: use the Unity Event System via script, decouple scripts, use raycast, centralize and direct player input (keyboard/mouse),  create custom classes within a script, pass complex variables from one method into another, and how to use switch statements instead of if statements.

I'm at a point now where I have a much more clear understanding of C# in Unity. I started learning the engine and game dev 3ish years ago between school and work; I'm pleased with my progress even though it's been very slow.

I've had plenty of good chats with the folks within the Canadian Nerf scene as well, and have received very valuable input on how I should progress on building this game. My current end model is a wave survival shooter, very much like Enlisted's Operation Breaking Dead and Call of Duty: Zombies, which is a great starting point. Once I can have a fully playable prototype that has most of the features I want to include, I'll try to mold this project into actually fitting the real life game of HvZ.

This won't be a fast process. I need to balance working on this project (and many unrelated others) with work, school, and my non-existent personal life. I hope to see this project succeed in the near future. If I can make that happen, I'll be able to work on other games I want to build.

Also, I start a new position at work this week, which is the start to my career as an electrician and my endless journey to secure a higher wage and gain more skills.

Thanks for reading!